[SOLVED]How do I get rid of these strange holes in my objects?
I've searched for a fix to this issue but all I have found is to either set the mesh renderer to cast two-sided shadows, or to check that the polygons of my models are welded together properly but neither of these explanations helped.
I have created my character model in C4D and exported as an .FBX, and the other model was created in MagicaVoxel editor and exported as a .OBJ and both models show these weird lines where the shadow isn't being cast.
Image for a more useful look: http://i.imgur.com/bzjooZH.png
Answer by Gimly161 · May 09, 2016 at 03:40 PM
I maybe found a solution for you
go to your "directional Light" and under light go to "shadow type" select "soft shadow" and slide "normal bias" all the way to the left (0) and finally set "bias" to 0.1 if I'm right you don't have those strange holes any more
Thanks for the tip! I set the options to what you said, but it had the opposite effect. However; Ins$$anonymous$$d I fiddled around with it, and changed Bias to 0 and Normal Bias to 0 and it fixed.
Nice to hear that I put you on the right track!
Your answer
![](https://koobas.hobune.stream/wayback/20220612080443im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Shadows not appearing in Unity 5 0 Answers
Visual bug, changes visuals of my prefabs in a new scene. 0 Answers
What is wrong with my shadows? 1 Answer
Fix Unnecassary Shadows? 0 Answers