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How to import pixel perfect clear textures?
Hello Unity Answers,
I've been trying to get my textures to be pixel perfect and clean for quite awhile now but I still get a lot of anomalies appearing on the texture, as seen in the picture below:
I've read online about it a fair bit and I've done essentially every step to achieve pixel perfect clean textures:
Point Filtering
Making the image always to the power of 2 eg (32x32, 64x64, 128x128)
Disabled mitmaps
Here's a screenshot of it in in the inspector:
I'm not sure what else it could be, halp. :3
Use Bilinear Filter,Aniso Level - 2(atleast),No $$anonymous$$ipmap,Format - Automatic Truecolor.Apply these settings in default.
Aniso level 0 - perhaps?
Any modification of 'pixel perfect' texture will produce defects. The other thing to consider, when you export with your favourite image editor, make sure export quality is 100% and compression is 0%
@meat5000 unless you're using lossless compression, in which case 100% compression is just fine
Your answer
![](https://koobas.hobune.stream/wayback/20220613120300im_/https://answers.unity.com/themes/thub/images/avi.jpg)