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Question by Aldus_ · Jul 09, 2016 at 09:19 PM · androidperformance2d-platformermobileoptimizationlow fps

Low Android performance / Render.TransparentGeometry gets 90%

I'm trying to run my game on android and it's getting less than 10 fps,tried to search everything abouth sprites shaders but nothing resolved my problem.

My game has a PlatformController gameObject that have children,each child is a 2D square sprite with box collider attached like this: alt text

When i run it on PC i can get 60> fps,but when i run on android device (MotoG3) this happen:

alt text

I know that is something about sprite rendering,but i'm new here and i searched a lot about this,but nothing really changed,if someone could explain why this is happening and how to resolve ill be glad.

ft3.png (100.7 kB)
ft1.png (13.9 kB)
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Answer by Aldus_ · Jul 31, 2016 at 03:08 PM

So,i figured it out,it was about unity version. I was using 3.5.0,and for some reason it has problems with rendering on mobile phones,so i just updated to 3.5.5 ,and now my game runs at 60 fps

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avatar image tanoshimi · Jul 31, 2016 at 03:17 PM 0
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3.5.0? That's from February 2012. 3.5.5 Was from August 2012, not much better... Why not try, er, Unity 5.4?

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