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Question by
pampapic · Jun 05, 2015 at 08:24 AM ·
texturequalitysettingsmipmaps
Does "texture quality" setting uses mipmaps ?
For exemple, I have a 2048*2048 sprite in my scene, if I set the « texture quality » parameters to « half » in the quality settings, is the texture will be displayed at mipmap 1 (1024*1024) ?
Is The texture quality setting can be changed at runtime ?
I’m testing right now in the editor and I can’t see any difference.
I'm using Unity 5.0.2f1
Thank you
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