Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ashjack · Apr 01, 2014 at 05:52 PM · c#androidapplicationapplication.loadleveltap

Menu on Android Application

I want to make a menu for my android app, but the code I am using doesn't work. I get no errors, but on tapping the plane, nothing happens.

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image koray1396 · Apr 01, 2014 at 05:55 PM 1
Share

You should imagine more as we do. Then maybe you can get the code working and tapping on the plane works.

avatar image ashjack · Apr 01, 2014 at 06:42 PM 0
Share

Terribly sorry, I forgot to copy and paste my code in.

avatar image ashjack · Apr 01, 2014 at 06:43 PM 0
Share
 using UnityEngine;
 using System.Collections;
 
 public class $$anonymous$$enu : $$anonymous$$onoBehaviour {
     
 void Update () {
     if (Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Began) 
     {
         Ray ray = Camera.main.ScreenPointToRay( Input.GetTouch(0).position );
         RaycastHit hit;
 
         if ( Physics.Raycast(ray, out hit) && hit.transform.gameObject.name == "Play")
         {
             Application.LoadLevel(1);
         }
     }
 }
     
 }
 
avatar image g0tNoodles · Apr 01, 2014 at 07:22 PM 1
Share

If it's a menu you shouldn't really need to have it check for the touch count etc should you? I am not sure if it provides any better performance or is more accurate but this is pretty much what I use.

 if (Input.Get$$anonymous$$ouseButtonDown(0)) {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit))
             {
                 if(hit.transform.name == gameOverObjects[2].name)
                 {
                 }
             }
         }
avatar image corpsinheretoo · Apr 01, 2014 at 07:24 PM 0
Share

I had a similar problem and it turned out that my object had no collider component.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DiebeImDunkeln · Jun 10, 2015 at 02:01 PM

I think it will be easier for you if you use a Canvas UI element and UI Buttons.

Then just drag the script with your function on your button On Click() event field and choose the wanted function.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

QR with Zxing and Vuforia 1 Answer

Open Unity App using another Unity App 2 Answers

Unity 5.3 How to load current level 3 Answers

Teleport to next scene on trigger 1 Answer

Proper way for Quit Application 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges