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override SpritePacker packing order
i have two sets of sprites with different file and filename, but same size, trim and pivots and i need both groups to pack on the same sheets and same coordinates
does anybody have idea how the packer decides what image is on which spritesheet ? I am trying to find it in sprite packer policy http://docs.unity3d.com/Manual/SpritePacker.html but so far no luck
nobody? please don't tell me i am tye only one who wants bumpmaps on cutout animation
If your files have the same names then spritepacker SHOULD put them in the same order. I'd suggest using the same filenames but storing them in different folders. This is how i set up my multi-resolution files in Strea$$anonymous$$gAssets.
it doesn¨t, i even tried to resort it in the policy directly before i add them to spritepacker job and there's no effect in the spritesheet
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