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Question by fabes007 · Sep 02, 2015 at 05:31 PM · c#

i'm tring to change the restarter script by unity to instead load the next level

i want to be able to get the build number of the scene so i can then load the next level. this will allow me to use this script as a prefab therefore have infinite levels and not have to mannually change the build number ps. by build number i mean the number next to the scenes in build settings

using System; using UnityEngine;

namespace UnityStandardAssets._2D {

 public class Finisher : MonoBehaviour
 {
     public int CurrentLevel;
     private void OnTriggerEnter2D(Collider2D other)
     {
         if (other.tag == "Player")
         {
             CurrentLevel = Application.loadedLevelName; //instead of getting the name i want the build number
             Application.LoadLevel(CurrentLevel + 1);
         }
     }
 }

}

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Answer by g__l · Sep 02, 2015 at 06:55 PM

I am not too sure about your logic and what not, but i am only a begginner. I understand that by using Application.loadedLevel it will get your the build number rather than name. Here is the link to the scripting api http://docs.unity3d.com/ScriptReference/Application-loadedLevel.html

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