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Question by Parthon · Mar 03, 2011 at 04:17 PM · gameobjectlistdestroy

What happens to GameObjects in a List when Destroy()'d elsewhere?

I want to have a List of currently spawned enemies, and when one gets destroyed, spawn one to replace it after a delay.

If I Destroy() the enemy when it's hit, would it disappear from or turn to null within that List or would I have to set a flag and later remove and destroy the enemy from the list manager?

Or could I use a 'dial home' message that alerts the list manager when one is blown up?

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Answer by Mike 3 · Mar 03, 2011 at 04:24 PM

It'll go null (in that weird way unity objects do due to operator overloading)

You should be able to go through and check for items that are == null

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avatar image Parthon · Mar 03, 2011 at 04:34 PM 0
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Fantastic. This is exactly what I was after. Thanks mike! :D

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