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Question by crazygamerdl1 · Sep 01, 2017 at 06:06 PM · function call

"Shoot" function not being called

Hello,

I have a gun script. There is a function that is not being called, even though I am calling the method. Here is my code:

using System.Collections; using UnityEngine;

public class Gun : MonoBehaviour {

 public int clipAmmo = 30;
 private int ammo;
 public int playerAmmo = 270;
 public float rateOfFire = 1;
 bool canFire = true;
 public bool isFullyAutomatic = true;

 void Start () {
     ammo = clipAmmo;
 }
 
 void Update () {
     if (isFullyAutomatic)
     {
         if (Input.GetButton("Fire1"))
         {
             if (canFire)
             {
                 canFire = false;
                 Shoot();
             }
         }
     }
 }

 IEnumerator Shoot()
 {
     Debug.Log("PEW");
     yield return new WaitForSeconds(rateOfFire);
     canFire = true;
 }

}

Why is it not being called?

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Answer by TheSOULDev · Sep 01, 2017 at 06:49 PM

Because you can't just call an IEnumerator like that, use StartCoroutine(Shoot()).

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avatar image crazygamerdl1 · Sep 01, 2017 at 06:52 PM 0
Share

I cant believe I forgot that. Of all the things I could have forgotten, I forgot that.

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