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Question by rainbow_design · Sep 03, 2015 at 05:06 AM · c#unity 5integrationpythonexternal files

Integrete iron python to execute external python file

hello, i am desperately trying to get an external pythonfile running.

now i tried this

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using System.Windows.Forms;
 using IronPython.Hosting;
 using IronPython.Runtime;
 
 namespace TabbedImages {
 
     class TabbedImages {
 
         [STAThread]
         static void Main(string[] rawArgs) {
             List<string> args = new List<string>(rawArgs);
             args.Insert(0, Application.ExecutablePath);
 
             PythonEngine engine = new PythonEngine();
             engine.AddToPath(Path.GetDirectoryName(
                 Application.ExecutablePath));
             engine.Sys.argv = List.Make(args);
 
             EngineModule engineModule = engine.CreateModule(
                 "__main__",  new Dictionary<string, object>(), true);
             engine.DefaultModule = engineModule;
 
             string path = Path.Combine(
                 Path.GetDirectoryName(Application.ExecutablePath),
                                       "main.py");
             engine.ExecuteFile(path);
 
         }
     }
 }

from http://www.voidspace.org.uk/ironpython/custom_executable.shtml

i addet some lines to main.py in the asset folder to create an object in unity, just anything to tell me its working.

 import UnityEngine
 g = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Sphere)

It seems this code is not written for unity and it does not do anything. Can anyone help me to adapt this to get it started? Also i wonder how i could send debugoutput from python or unity to the unityconsole or am i supposed to send it to an external log instead? Lets say i want to check what path contains how can i see it?

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avatar image rainbow_design · Sep 12, 2015 at 06:09 PM 0
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Thankyou i have solved it

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Answer by rainbow_design · Sep 13, 2015 at 01:56 PM

I managed to solve it with

 using Microsoft.Scripting.Hosting;
 ScriptEngine engine = Python.CreateEngine();
 var sp = engine.GetSearchPaths();
 sp.Add(Path.GetDirectoryName(UnityEngine.Application.dataPath));
 string path = Path.Combine(Path.GetDirectoryName(UnityEngine.Application.dataPath), "Assets/main.py");
 engine.Runtime.LoadAssembly(System.Reflection.Assembly.GetAssembly(typeof(GameObject)));


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