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Unity lags with high Tree count
I have added quite a lot of trees to my game. Could that be the problem. If so then what is a possible solution to this annoying lag. My Specs(just in case) Processor-1.4 GHz Intel Core i5 Memory-4 GB 1600 MHz DDR3 Graphics-Intel HD Graphics 5000 1536 MB Any help would be appreciated.
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Answer by getyour411 · Sep 03, 2015 at 01:15 AM
answers.unity3d.com/questions/866709/speedtree-trees-extremely-high-draw-call-count.html
PS - Use the Unity Profiler
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