Sound Levels vary between levels with same settings?
I have a 7 level game build, and the same objects (prefabs) all copied and dropped into each of the levels. The same programming is applied to them, and general settings to each level. However some of the audio levels on these prefabs vary hugely between levels. Sometimes they are barely audible, and sometimes a little on the loud side. I can't see any difference between them... can't see this problem online anywhere any one else encountered this??
Answer by unity_21erushbrook · May 16, 2018 at 09:03 PM
You need to make an audioMixer and set it all up. Make as many as you need. Your sound files may all be at different volumes. Ask me if you need help with audioMixers.
Answer by Leewhitt · May 17, 2018 at 06:01 AM
Thanks! That pointed me in the right general direction!
I actually found I had 2 issues. Number 1 was as you describe above, I had assumed (stupidly) that I didn't need to add the dialogue in animations to the mixers I had, as in some levels it was balancing perfectly already by co-incidence. Your comment helped and made me take a look in detail at what was (or wasn't!) going on with the mixer - thank you.
I actually had a second issue that was producing the same symptoms separately in my build. That was that I was using Playmaker to kick out some basic reactionary noises, however the basic play audio function on there spits out audio with some quirky settings that can't be corrected for in the mixer. To fix this, I avoided the use of the basic play sound action to resolve the second problem.
Will leave this here in case anyone else encounters similar issues.