Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by peacemaker109 · Sep 01, 2015 at 10:31 PM · suggestions

Question on a effecient way to make many objects move certain objects.

So the basics is to if you ever seen a game like factorio, with all the parts and peices moving around on belts, but much smaller and only left to right up and down but instead of lots of 'stuff' its only one way runs in a sence. more or less its a 2D mining game, you mine blocks, and based on the block might drop some resources that you can send back for upgrades research, etc, you dont accualy collect the resources, they have to make there way back to the base on a transport system you lay out, so i can have a area like 5x5, i might dige the middle 3 layers out, and on the bottom add a belt to move items to one side to head to the base. only resources would be moving, no npcs or players, just resources that are droped. So the question is a effecient means to do it. I was thinking just make the belts more or less move but then when there is no resources to move seems like a waste of processing time, so was curious if any one has any ideas of a simple effecient means to move objects like resources, without relying on physics, or alota processing power. I see games like factorio that can move thousands of objects at a time, but i am estimating maybe on a 100x100 map area, there might be at any time a max of maybe 100 resources to accualy move to the base, once there at the base there added to the total and deleted, the player lays out the transport system where they want and can pick up and move them around. In a sence the game is more or less like Dig-N-Rig in the way i have the layout/look and how i am thinking of moving resources around

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A game like Worms 2 Answers

Visual Studio Auto complete is working strange and suggestions doesn't seem to work 1 Answer

Monobehaviour and using UnityEngine not recognized when I made a class through Unity project editor 1 Answer

MonoDevelop suggestions framework/references 0 Answers

I need your suggestions about how to approach this problem 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges