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Question by VHLS2 · Dec 06, 2016 at 05:19 AM · cameragetcomponentimage effectsbloomcheat

using cheat codes to enable a camera effect.

im trying to use this script to enable camera bloom.

ive refrence unity's standard assets but its not picking up.


using UnityEngine; using System.Collections; using UnityStandardAssets;

public class CheatThree : MonoBehaviour {

 private string[] cheatCode;
 private int index;

 void Start()
 {
     // Code is "bloom", user needs to input this in the right order
     cheatCode = new string[] { "b", "l", "o", "o" ,"m" };
     index = 0;
 }

 void Update()
 {
     // Check if any key is pressed
     if (Input.anyKeyDown)
     {
         // Check if the next key in the code is pressed
         if (Input.GetKeyDown(cheatCode[index]))
         {
             // Add 1 to index to check the next key in the code
             index++;
         }
         // Wrong key entered, we reset code typing
         else
         {
             index = 0;
         }
     }

     // If index reaches the length of the cheatCode string, 
     // the entire code was correctly entered
     if (index == cheatCode.Length)
     {
         GetComponent<UnityStandardAssets.ImageEffects.BloomAndFlares>().bloomIntensity = 1;
         
     }
 }

}

im still very new to unity and am just going of some (small amount) of Csharp knowledge. no tutorials i find are helping me so any and all help is appreciated. :3

ERRORS

NullReferenceException: Object reference not set to an instance of an object CheatThree.Update () (at Assets/Assets/Complete/Scripts/Cheats/CheatThree.cs:40)

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