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Question by
lonely2015 · Oct 31, 2021 at 04:35 AM ·
shadermathprojection
How to draw the front view and top view of the model
I thought of getting each vertex and projecting them onto the matrix of the front view and top view, but I don't know how to get the vertices to line up correctly.
I did try keywords like wireframe shader/geom shader. But I either can't deal with the triangular lines or how the lines should be connected.
For example, in the model below, I want to draw it like the one on the right.
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![](https://koobas.hobune.stream/wayback/20220613044823im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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