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Question by EnderNicky · Sep 01, 2015 at 10:49 AM · androidunity5touch controls

How can I detect a touch on a custom button and object in Unity3d

I am trying to make a game for Android and iPhone where if the player clicks a 3d chest, he will recieve some items. I have done the item giving, but I cannot detect a touch properly. Also it has to have a support for multiple touches, so the payer can keep pressing the move button, while opening the chest.

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Answer by CaptainKirby · Sep 01, 2015 at 11:47 AM

So you want to check if you touched a 3d object, correct?

Simply get the mouse/touch position and cast a ray from the camera to the position and see if it hits a chest to open.

 if(Input.GetMouseButtonDown(0))
 {
 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit, 100))
         {
             if hit.collider.CompareTag("Chest"))
 //do stuff
 
 }
 }

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avatar image EnderNicky · Sep 01, 2015 at 12:40 PM 0
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But with this if I try and delete the chest after being opened, can I get its coordinates or something? (The game is generated at random so it all chests are at the same tag).

avatar image CaptainKirby · Sep 01, 2015 at 12:58 PM 0
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Well if you delete the game object then you have to store its position in an array of a sort, if you wish to know where it was.. But maybe explain why you want to save the position, then maybe there is a better solution :)

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