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Question by aeosyyn · Sep 01, 2015 at 12:53 PM · movementai

2D sprite movement jagger

I've made a javascript which makes it so that the 2D sprite moves side to side randomly for 4-6 seconds. However, it starts to stutter for a while and then proceed to move normally again. I'm pretty sure the problem is that the function starts every tick but I dont know how to fix it.

Here is the code:

 function strafe(){

 if(right == true){
     if(strafeShoot == true){
         strafeShoot = false;
         rng = Random.Range(4,6);
         }else{
             transform.Translate(Vector3.right*5*Time.deltaTime);
             yield WaitForSeconds (rng);
              strafeShoot=true;
              right = false;
          }
      }else{
           if(strafeShoot == true){
               strafeShoot = false;
             rng = Random.Range(4,6);
         }else{
              transform.Translate(-Vector3.right*5*Time.deltaTime);
              yield WaitForSeconds (rng);
              strafeShoot=true;
              right = true;
  }
  }
  }



https://www.youtube.com/watch?v=MYTvifs2xBk&feature=youtu.be

Here is a link to the problem I'm having, oh btw dont listen to the video, i was listening to a podcast during the recording so it recorded that as well :/

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Answer by PythagoreanWarrior · Sep 01, 2015 at 03:36 PM

There is a tool that may help solve the problem in another way. It's InvokeRepeating(function name,start time,interval between function calls) I'll write a code and I hope it satisfies the basic purpose you need and you can build on it:

 function Start(){
 InvokeRepeating("move",insert start time here,Random.Range(4,6));
 }
 function move(){
 var hey=Random.value;
 if(hey>0.5){
 //add script for left
 }else{
 //add script for right
 }
 }

I hope this function can serve as a basis for your right-left randomiser. Good luck :)

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