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Question by WouterB100 · Jan 13, 2017 at 06:29 PM · unity 5errorinstance

Why is my instance removed by Unity?

Is it possible that Unity destroys instances if a application is not active for a while?

I have a static instance of my class GameManager which allows me to access it by any other script in my scene.

I create it on awake if the instance is still null.

It works perfect, but when I test the application I notice that this instance is sometimes destroyed. I can replicate by running the application in Unity (Personal) on windows.

  1. I run the application

  2. Deselect Unity, ie Open explorer or something else.

  3. Wait a few minutes

  4. Select Unity again.

When I wait 1 or 2 minutes, nothing happens and I can continue. If I wait longer I get errors when I try to access the GameManager instance when I returned to the application.

There is no line anywhere in my code that destroys the instance so it must be Unity that is destroying it.

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Answer by AurimasBlazulionis · Jan 13, 2017 at 06:59 PM

You must be wrong. Find all Destroy and DestroyImediate lines and comment them out. Otherwise, check if the references to game manager are cleared.

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