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Question by Hewhoisseth · Sep 01, 2015 at 12:13 AM · animationraycasttriggerobjectlooking

Trigger animation when looking at an object?

How can I play an animation when a player looks at an object, and how would I set a distance for how far they would have to be looking at the object before it triggers the animation? Would I use raycasting? can anyone give me an example?

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avatar image getyour411 · Sep 01, 2015 at 12:28 AM 0
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Raycasting sounds viable and has a distance argument. You asked 'how far they would be looking at before it triggers animation' - did you mean how long?

avatar image Hewhoisseth · Sep 01, 2015 at 11:18 PM 0
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I meant at a distance of 10 feet the trigger would not fire, but if you got to a distance of 2 feet it would then activate.

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Answer by SpaceManDan · Sep 02, 2015 at 12:44 AM

You probably want something like this:

 RaycastHit hitInfo;
 Ray ray = new Ray(transform.position, transform.forward);
 bool didRayHit = Physics.Raycast(ray, out hitInfo, 10f);
 if (didRayHit)
 {
     print("I am a 10 unit long ray hitting " + hitInfo.transform.name);
     //hitInfo.doAnimationStuffHere;
 }

the float 10 in the physics.raycast is the length of the ray. change it to any float value to change the length of the ray.

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avatar image Hewhoisseth · Sep 07, 2015 at 01:00 AM 0
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Ok, I'll try this out, thanks a lot for your help!

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