Character controller aplly gravity in FixedUpdate with my own gravity in Update
Character controller still apply physics gravity in FixedUpdate. If you drop your frame rate, your characters jump will be lower than usual. And it get musch worse if you do double jump (or triple jump). For some reasons it most affected by lower framerate and ruined perfect jumping strategy if you have one.
I can't prevent ChController to use gravity system if I use ChController Move(vel). Documentaion says what .Move doesent use gravity, but obviusly it's just let you rewrite gravity in Update. And it still apply it in FixedUpdate. If someone know how to turn it off, then please help me.
Answer by Jirogirg · Mar 07, 2016 at 06:48 PM
Do you use RigidBody along with the CC? If yes then make sure you uncheck "gravity" box on rigidbody.
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