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Question by
ftdev · Jun 26, 2017 at 09:29 PM ·
2drotationcollider2dgameobjects
Incorporate a gameObject upon a rotating gameObject so that it follow the rotation motion
(This is a 2d project) I want to incorporate, temporarily (having the chance to separate them), if collide is detected, an "a" gameObject with another rotating gameObject so that the former follow the rotating movement of the latter.
I tried, creating an empty gameObject as a child of the rotating object and setting this point as a "room" to host the first object to get the job easier, but I am not able to translate "a" gameObject every frame it runs.
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