Strange culling in vertical line originating from center of camera view
Could anyone offer insight as to what is happening here? Admittedly I am very new at developing with Unity (or in general for that matter) and I am learning as I go. I've just started looking into and implementing occlusion culling, which seems to be working, except for some culling appears to happen in a vertical line originating from the center of the camera (in some places the culling happens in a horizontal line). There is also a vertical line of culling offset to the right of the camera as well. I've uploaded a video to youtube so you can see what's happening.
I have not been able to figure out why some of the geometry disappears in vertical and horizontal lines from the center of the camera view. Does anyone have any insight? I am developing for Oculus Rift, so I have the virtual reality option enabled and the camera is being controlled by the oculus rift.
Thank you!
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