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Question by OrhonBey-Sunal · Feb 21, 2018 at 10:06 AM · androidunity 5device

Unity 3d Fatal error some device

Hi everyone,

We are taking Fatal Signal error 6 SIGABRT on some devices with our latest Unity2017.3.1f1 build.

All plugins are updated and only some devices (Samsung S5, Samsung J5, Sony Experia J2, LG G3, LG G4, ) gives this error when game scene load after splash.

Most of devices are android 6.0, and some of them android 5.1, 5.0 and 7.1 versions.

Have you ever faced tihs kind of a problem before? How do you solve this. Please let us know.

Thanks for helping hands.

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avatar image meat5000 ♦ · Feb 21, 2018 at 10:16 AM 0
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Is the build attempting to reference non-existent hardware? For example, not all Devices have a Gyro.

avatar image OrhonBey-Sunal meat5000 ♦ · Feb 21, 2018 at 11:13 AM 0
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structure does not reach non-existent hardware.

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Answer by OrhonBey-Sunal · Feb 21, 2018 at 01:07 PM

Hi,

We fix this issue with changing OpenGL ES version 2+ (with support 3.0) to ---> only OpenGL ES 2.0

Some OpenGL ES 3.0 supported devices are cause "FATAL ERROR SIG 11 sevg_maperr" http://www.wiki-zero.com/index.php?q=aHR0cHM6Ly9lbi53aWtpcGVkaWEub3JnL3dpa2kvT3BlbkdMX0VTI09wZW5HTF9FU18zLjBfMg

Thanks for your help.

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avatar image Logopolis · Feb 24, 2018 at 12:19 PM 0
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Thank you Spogame! I had this same problem and have been trying everything I could think of for weeks. Your solution finally worked.

For those who like me didn't know where this option was, it is in the Android Player Settings, under "Other Settings". Un-check "Auto Graphics API" and then re-order the list that appears of graphics API priorities, so that OpenGLES2 is above OpenGLES3.

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