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HDRP - UI flickering with Reflection Probe Realtime
Hi all,
I find a problem when using HDRP with reflection probe and light set to realtime and a UI in a canvas (see Image)
If I start the game in the editor all work fine but when i build the project and play, the UI starts to flicker.
I tried to resolve the problem and after changing all kind of settings and values in the scene i found if I change the refl. probe in "Custom" or "Baked" this problem gone but, of course, i lost all the benefits from the realtime reflection.
I also recreate the same scene with the "standard" 3D template and all work fine, no problem in the editor or after building the game.
I try to search on the web but can't find nothing related to this specific problem.
Do you know a solution for this problem in the HDRender Pipeline or i have to stay with the "standard" way?
Thank in advance, best regards
G.F
p.s. if needed i can provide the scene i use for testing this issue.
Answer by SharkManBlu · Jul 10, 2018 at 06:47 PM
ok, i found that if i change the render mode of the canvas to "Screen Space - Overlay" instead "Screen-Space- Camera" the realtime reflection works fine in game mode and after building the project, but now some parts of the UI do not work as aspected, I will investigate more on this.
Best regards
Gabriele
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