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Question by miterrooter · Oct 06, 2016 at 10:00 PM · rotationmovementtransform.positionvectorconfused

Confusion trying to set position at an angle

I am confused about the math needed to solve the following problem. I have an object which can be rotated 360 degrees so it could be facing anywhere. I have a vector i need the object to be set at but only on the axis it is facing. I have drawn a quick diagram to explain things clearer.

  • The blue line is the axis the object A should move on

  • The purple point B is the point to be set near

  • The red point is where A should be

alt text

Ultimately i need to set the red point every frame as A will be rotating and B will be moving. I would love if any answers would have an explanation so i can develop them into my game better. I cant find help on this anywhere and I really need to try and get the most efficient answer i can. If you can point me toward any information to help me i will be very grateful

diagram.png (3.1 kB)
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Answer by doublemax · Oct 06, 2016 at 11:00 PM

https://docs.unity3d.com/550/Documentation/ScriptReference/Vector3.Project.html

This should do what you need. If you need further explanation, ask again.

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avatar image miterrooter · Oct 07, 2016 at 06:20 PM 1
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This is exactly what i need. I never would have found it without you help, and the unity doc has all the explanation i could need. Its crazy how often ive been saved by a single line of code. Thanks a million!

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