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[IKVM] Unity goes crazy after the first compilation
In the project I use a framework full IKVM I use a script that refers to a static class containing the thread pool. Starting the editor is successful, the script works. But after the first compilation scripts Unity is going crazy.
Also, using the types of IKVM in other scripts with 30-40% Unity just is going crazy.
Help! I searched through many forums, people IKVM working :(
p.s I suffer very much because of the old version of Mono. Т.Т
Other plugin:
NLog
AsyncBridge
Full IKVM
FileNotFoundException: Could not load file or assembly 'IKVM.OpenJDK.Core, Version=8.1.5717.0, Culture=neutral, PublicKeyToken=13235d27fcbfff58' or one of its dependencies. System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType)
TypeLoadException: Could not load type 'DanceOfFairy.Assets.CLRData.Alfheim.NTSystem.ThreadPoolManager' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. ThreadPoolWindows.Update ()
KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,UnityEditor.BaseHierarchySort].get_Item (System.String key)
ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting UnityEngine.GUILayoutGroup.GetNext ()
Full report UnityVersion: 5.3.4
Answer by Martian-Games · Apr 05, 2017 at 11:34 AM
I got this too -- selecting reimport ALL .. then restarting Unity fixed it for me. :/
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