Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by D3Duck · Aug 31, 2015 at 12:24 PM · navmeshagent

Teleporting nav mesh agent in stead of moving

I've already resolved my problem but I don't understand why it is now working and wasn't before...

I have this piece of code inside a function to set the destination of my agent. It is called every time the agent comes within 2f of its destination. It was working fine like this:

     //wanderingRange is just how far the agent moves from his original spawnposition

     int randomX = Random.Range((int)-wanderingRange, (int)wanderingRange);
     int randomZ = Random.Range((int)-wanderingRange, (int)wanderingRange);

     Vector3 newDestination = new Vector3(randomX,
                                          transform.position.y,
                                          randomZ);

     agent.SetDestination(spawnPosition + newDestination);

     currentDestination.position.Set(newDestination.x,
                                     newDestination.y,
                                     newDestination.z);


Then I changed it to this, thinking that it was shorter:

 Vector3 newDestination = new Vector3(
                         Random.Range((int)-wanderingRange, (int)wanderingRange),
                         transform.position.y,
                         Random.Range((int)-wanderingRange, (int)wanderingRange));

 currentDestination.position = spawnPosition + newDestination;

 agent.SetDestination(currentDestination.position);

Now in this second piece of code, the agent all of a sudden started teleporting in stead of moving and basically was in a completely different location each frame and calculated a new destination every frame. I have no clue how this is possible but it is the only change I made in the code and after reverting it back to the 1st snippet, it started working normally again.

So my real question here is; how is one piece of code working and the other one isn't?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

about race game’s skip race function. 0 Answers

Help with good coding practices and player Nav Mesh Agent Jumps. Thanks. 1 Answer

Help About NavMeshAgent 1 Answer

How to prevent NavMeshAgent from rotate? 1 Answer

How to make a NavMeshAgent move in the direction it is looking? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges