Textures are differently lit on different terrains
Hi! I have two adjacent terrains with the same texture on them. But on the one terrain the texture ist lighter than the other. You can clearly see the line where one terrain ends and the other starts. The settings should be the same. I only have one directional light in the scene. (The "line" where the one terrain starts and the other ends is horizontal. You can see it rather clearly on the brown texture. On the top terrain it's lighter, than on the lower terrain.) Got any strats why that might be or how I can make it, that the textures are the same lightness? Thanks.
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