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Question by renation23 · Jun 21, 2017 at 11:20 PM · rotationwaypoint

rotate object to waypoints rotation

Hi guys,

I know there are a lot of questions out there how to rotate a object from one waypoint to another. But I'm making a sport game, and now I would like to make a high jump game, so my problem is, that the gameobject should not face to the next waypoint, it should get smoothly to the same rotation as the next waypoint is

so to make it a bit clearer my first waypoint has the coordinates 0,0,0 with a y rotation of -90 the second waypoint is on 0,0,1 with a y rotation of -90 and the thrid waypoint is on 1,0,1 with a y rotation of -180

so after that my gameobject should have a y rotation of -180 and not of 0.

i hope this was clear enough and someone could help me

this is my actual rotation code, but obviously after the rotation the object faces to the next waypoint

 transform.position = Vector3.MoveTowards (
         transform.position, 
         points [currentWaypointID].position,
         speed * Time.deltaTime);
         
 transform.rotation = Quaternion.Slerp (
         transform.rotation,
         Quaternion.LookRotation(
             points[currentWaypointID].position - transform.position),
          rotationSpeed * Time.deltaTime);
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Answer by hexagonius · Jun 22, 2017 at 12:32 AM

Just slerp to the waypoints rotation. points[currentWaypointID].rotation

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avatar image renation23 · Jun 22, 2017 at 08:24 AM 0
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ok after that simple solution i feel realy bad xD

but thanks for your fast answer

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