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Question by NaveGCT · Jan 26, 2018 at 08:59 PM · fpsdestroyfunctionshootingkill

Error with unity shooting script: Monster Death Script Doesent Work

so i created this UNITY SHOOTING SCRIPT. it works. MOSTLY. here is the source code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class attack : MonoBehaviour {
 
     public float monsterhealth = 30;
     public float monsterhealthdecreese = 1f;
     public float monsterdeath = 1f;
     public Transform monster;
     public Transform rangecapsule;
     public float shotsmissed;
 
     void FixedUpdate()
     {
         if (Input.GetKey("m"))
         {
             damage();
         }
     }
 
     void damage()
     {
         if (Vector3.Distance(rangecapsule.position, monster.position) < 5)
         {
 
             if (monsterhealth < 1)
             {
                 print("You killed a monster!");
                 Destroy(monster);
             }
             else
             {
                 monsterhealth = (monsterhealth - 1);
                 print("The monster is at " + monsterhealth + " health!");
             }
         }
         else
         {
             shotsmissed = (shotsmissed + 1);
             print("You cannot shoot! you are to far away! (" + shotsmissed + ")");
         }
     }
 }
 

the problem is that when the health is below 0 nothing happens. the code that isnt working is this.

              if (monsterhealth < 1)
              {
                  print("You killed a monster!");
                  Destroy(monster);
              }



do you know how i can fix it? if you can then can you please tell me how with the reply button

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avatar image NaveGCT · Jan 26, 2018 at 09:44 PM 0
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it is like really difficult pls help meh

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