Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Datnero · Dec 02, 2013 at 11:59 PM · meshes

Bad Mesh quality after import

I think Words can't much describe what I mean, so i think its better you see it yourself ;/

Maybe i'm just doing something wrong, or the Unity Import Process is a bad Joke after all. Even after unchecking the "optimize"option and reimporting again, did not change that issue.

I made now an screenshot of both versions. the orginal Mesh and the Mesh version in Unity after importing.

http://sta.sh/01f5yr2zvcpo

EDIT:

Problem solved! Thanks so much for your Help :) It was the Weight quality setting in unity. it stood on 2x. after changing to 4x it looks awesome now :)

to find as bunny said: edit->project settings-> and then quality.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlejandroGorgal · Dec 03, 2013 at 02:12 AM 0
Share

That's really odd, I've never had issues exporting skeletal meshes from Blender using FBX, by any chance, does your mesh have some sort of modifier that might be getting applied when you export the model?

avatar image Datnero · Dec 03, 2013 at 03:15 AM 0
Share

The only $$anonymous$$odifer it has is the Armature. Its an I$$anonymous$$ Rig and I used Automatic weights by rigging because that was the fast way. I believe 100% Weight on a Bodypart does not change that problem, does it? oo - btw i always chose " apply all modifies automatically" by exporting the mesh. so i was looking every possible way but nothing worked. I am working with Blender 2.68a and i was trying always to be up to date with versions.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Attapi0 · Dec 03, 2013 at 01:57 AM

Try using a .blend file. As far as I know Unity supports them, and that MIGHT (I have no basis for this) help.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Dec 03, 2013 at 02:15 AM 1
Share

Unity doesn't really support .blend files, ins$$anonymous$$d it opens Blender in the background and makes it export to .fbx.

avatar image
0

Answer by Bunny83 · Dec 03, 2013 at 02:49 AM

Well, i'm not sure if i got the problem right since it's hard to see the exact difference, esp. since the lighting is very different.

Anyways, if it's a skinned mesh you might have used more than 4 blend weights per vertex and / or depending on your games quality setting you're using less than 4 blend weights. Unity only supports up to 4 blend weights per vertex. If a vertex is skinned to more bones Unity usually picks the 4 greatest weights. Depending on the way you skinned the mesh, animations might look strange if some weights have beed dropped.

Make sure you never use more than 4 blend weights per vertex and if you want to offer reduced blendweights in other quality settings you should reduce it even more.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Datnero · Dec 03, 2013 at 03:18 AM 0
Share

that sounds realy informative. I will test it right now. thanks a lot :)

avatar image Datnero · Dec 03, 2013 at 03:29 AM 0
Share

omgomgomg xD IT WOR$$anonymous$$S! ^^ thanks a ton. happy it was standing on 2 weights, after changing to 4 its now smooth as it should be :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mesh overlapping and textures. 0 Answers

Destructible Meshes At Runtime? 1 Answer

How to disable self-shadowing on a mesh 0 Answers

How can i merge mesh vertices using a script? 2 Answers

Can't set the transform.position of imported objects correctly 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges