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Object position affect static/dynamic batch in Unity5?
There are 2 cubes with same diffuse material and 1 cylinder with other diffuse material in a scene.
No light,no lightmap,all objects checked static,they are not transparent or cutoff material,they have union scale.
They should saved 1 drawcall because of static/dynamic batch,it is true in Unity4.
In Unity5,they also saved 1 "batch", but when I change a cube's position,the batch is breaked,and saved by batching become 0,Whether it is static batch or dynamic batch.
Here are the images:
when the cube at this position,batches is 3:
when the cube at front,batches is 4:
This won't happen in Unity4.
Is it normal or I missed something?
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