Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ThereExistsX · Aug 29, 2015 at 09:37 PM · cubeslevel design

How do you scale cubes when greyboxing a level?

Hey Guys --

I'm in the process of greyboxing my first Unity level and I've run into a problem.

When first designing my level, I found that 1 Unity Unit = 1m, and that probably the best option for me in terms of building (just to get a sense for the space), was placing a bunch of scaled cubes that could later be replaced with the actual assets.

The problem is the scaled cube furniture doesn't look ike the right size. For example a double bed is 1.99m x 0.38m x 1.5m (pulling most measurements from Ikea), if I scale a cube to that size it looks incredibly small, certainly not bed sized for my 1.75m protagonist.

To prove to myself I wasn't going crazy, I downloaded a bed from the asset store, and sure enough it looks the right size. I scaled another cube to be more or less the size of its mattress and it is around 3 times bigger on the X and about 2 times bigger on the Z. Screencap below.

alt text

I'm just not entirely sure where to proceed from here, eyeballing all my cubes seems like a recipe for some ugly proportions but I can't figure out the proper way to calculate their sizes. Any thoughts as to where I've gone wrong?

unitysize.jpg (72.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Suddoha · Aug 29, 2015 at 10:21 PM

That's a common problem that you face as a level designer. Even though everything is set to correct dimensions, it seems some parts are too big, others are too small or they simply appear to have wrong proportions.

It all depends on the perspective, viewing angle and distance of the camera. I thinkIf you try to make a first-person set-up and move accordingly (not too fast), you'll have a better feeling than viewing the whole scene from a camera with a huge frustum. Also, the asset-store bed has a typical bed-shape. Model your own bed and do not put something else into the scene. It should still look quite correct.

Additionally two examples: In many games, trees appear to be way too small due to the third person perspective. If you look closer and think about it, they're quite about the correct size. You just don't realize this looking rather from above (third person). In contrast to that, Interiors are often scaled up due of the impression that everything would be too small, especially when you're in 3rd person view, because you also need some space for turning the camera and so on...

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ThereExistsX · Aug 29, 2015 at 10:33 PM 0
Share

Thank you for your detailed answer.

I do currently have a first-person controller, its eye height is 1.7m with a field of view set to 60 all of which seem to be standard. ($$anonymous$$aybe I'm wrong, totally open to that) which is when I first noticed that the bed-box seemed ill proportioned.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating quads and check if 2 sides touch another quad 1 Answer

Multi-Colored Cubes 1 Answer

make 2 cubes stick to each other 0 Answers

How to create a loop level? 1 Answer

"Paint Build" cubes in scene editor? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges