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Question by AliquidHacker · Aug 30, 2015 at 05:53 PM · c#movementghost

How to add all PlayerPrefs to a list?

I ran into an issue whilst making a game where I need to add all player preferences to a list of floats, I have made a PlayerPref list of all the movements the player has made at what time so something like: 0NoMovement = 3.35s 1LeftMovement = 2.2s 2RightMovement = 6.7s And so on. Now I need to move these to a list in a simple way, Right now the only way I can think of is having a for loop inside a for loop, and as most of you probably know that isn't very good... Now I feel this would be the best way to make a ghost but if you have any better ways that would also be appreciated. Thanks in advance AliquidHacker

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Answer by Dinosaurs · Aug 31, 2015 at 04:31 AM

There's nothing wrong with nesting for loops; however, storing every move a player makes as a string in PlayerPrefs is probably not the best way to store that data. I do not know your needs, but it seems like it would be much better to create a simple struct to store the data, for example:

 public enum Direction
 {
     None,
     Up,
     Down,
     Left,
     Right,
 }
 
 public struct PlayerMove
 {
     public int Index;
     public float Time;
     public Direction MoveDirection;
 }
 
 List<PlayerMove> recentMoves;

If you need to save that info between sessions, you could also look into using ArrayPrefs http://wiki.unity3d.com/index.php/ArrayPrefs2 to save more complex data to player prefs.

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avatar image AliquidHacker · Sep 02, 2015 at 08:05 PM 0
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Thank you very much, I'll try that it will probably be a lot better as you just said.

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