Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Aug 29, 2015 at 09:55 PM by BradenInman.
avatar image
0
Question by BradenInman · Aug 29, 2015 at 07:28 PM · c#unity 5programmingparsing error

Unity Parsing Error CS8025 on Last Line?

 using UnityEngine;
 using System.Collections;
 
 public class ButtonMovement : TouchManager {
     public enum type {LeftButton, RightButton, JumpButton};
     public type buttonType;
 
     public float jumpHeight = 0.0f;
     public float moveSpeed = 0.0f;
 
     public GameObject playerObject = null;
     public Rigidbody2D playerRigidbody = null;
  
     public GUITexture buttonTexture = null;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         TouchInput (buttonTexture);
     }
 
     void OnFirstTouchBegan ()
     {
         switch (buttonType)
         {
             case type.JumpButton:
             playerRigidbody.AddForce(Vector2.up * jumpHeight, ForceMode2D.Impulse);
             break;
         }
     }
 
     void OnSecondTouchBegan ()
     {
         switch (buttonType)
                 {
                 case type.JumpButton:
                     playerRigidbody.AddForce(Vector2.up * jumpHeight, ForceMode2D.Impulse);
                     break;
         }
     }
     void OnFirstTouch ()
     {
         switch (buttonType)
         {
         case type.LeftButton:
                     playerObject.transform.Translate(-Vector2.right * moveSpeed * Time.deltaTime);
                     break;
                 case type.LeftButton:
                     playerObject.transform.Translate(Vector2.right * moveSpeed * Time.deltaTime);
                     break;
                 }
         }
     
     void OnSecondTouch ()
                 {
                     switch (buttonType)
                     {
                     case type.LeftButton:
                         playerObject.transform.Translate(-Vector2.right * moveSpeed * Time.deltaTime);
                         break;
                     case type.LeftButton:
                         playerObject.transform.Translate(Vector2.right * moveSpeed * Time.deltaTime);
                         break;
                     }
                 }

I keep getting a console error on the last line, (69,33): error CS8025: Parsing error.. Please help! >.<

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
1
Best Answer

Answer by Dave-Carlile · Aug 29, 2015 at 08:11 PM

You're missing the final } that closes out the Class definition.

Also, your case statements are always checking for type.LeftButton. I assume you want the second case to be type.RightButton in both functions.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by tauqeerahmed · Aug 29, 2015 at 08:16 PM

Hi Brad You are missing something in your script maybe the semi-colon or maybe the ending close bracket that's why you are getting the parse error plz read the line number in the unity editor console and then you will find where the error is then u will do correct hope i answer ur question Thanks

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is my script not working 1 Answer

Horizontal Input showing random decimal when it should be 0 0 Answers

Need help with c# 1 Answer

Delete item in inventory 0 Answers

Lerping Camera Between Two Points 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges