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Question by panicjo · May 09, 2017 at 05:51 AM · objectsclick objectsdestory

I need help with a click to destroy game

I have no clue what I am doing, and need help to try and make a simple click and destroy game for my coursework. I have gotten as far as adding 2d coliders to my objects and a simple script (that is bellow) that makes the objects disappear with one click.

How do I make it so the object takes multiple clicks to destroy?

using UnityEngine; using System.Collections;

public class Destroy : MonoBehaviour {

void OnMouseDown(){ Destroy(gameObject); }

 }

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Answer by alankemp · May 09, 2017 at 08:13 AM

At the moment you are destroying the object as soon as the user clicks it.

Instead you could have an int as a member of your class that counts how many times it has been clicked, and when it goes over a certain amount then it gets destroyed.

Maybe something like this:

 public class Destroy : MonoBehaviour 
 {
     public int NumberOfClicksToDestroy = 3; // set this here or in Unity
 
     // a counter for how many times we have been clicked
     private int ClicksCount;
 
     void OnMouseDown()
     {
         // they clicks this object, increase its click count
         ClicksCount++;
 
         // if this has been clicked enough times, destroy it
         if (ClicksCount > NumberOfClicksToDestroy)
         {
             Destroy(gameObject); 
         }
     }
 }
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