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CodeForCreativity · Jan 03, 2016 at 08:59 AM ·
animationnetworkingsynchronizationchild object
Syncing Animations on Child Objects in UNET
Hello there! I've been working in Unity for about a year now but I've only occasionally dabbled in networking and with little success.
I was wondering in particular about syncing animations between child objects of a player prefab in UNET. You see, I have a character that is essentially an empty GameObject with a bunch of scripts on it that has a child object attached to it that contains the character rig. The issue is, the rig, not the parent GameObject, has all of the animations on it.
When the players spawn into the game, their NetworkTransform components sync perfectly -- however, even though all of the parameters in the animators of the child objects are set to AutoSend, the animations do not sync.
Any help will be greatly appreciated!
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