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Question by noumankhan00 · Jan 18, 2019 at 08:59 AM · unity 5collision detectiondragging

Detect Collisions While Dragging 3D Game Object

Hello i am making a game in which i have to drag a sphere on x axis and z axis on a plane with my mouse and i have created walls from cubes so that my sphere not go anywhere else in the game but while dragging my sphere is not detecting collisions with the wall i also added rigidbody but nothing is working ths is my code thanks

using UnityEngine; using System.Collections;

public class Ball : MonoBehaviour { Rigidbody r; private void Start() {

     r = GetComponent<Rigidbody>();

 }

 void OnMouseDrag()
 {

     float distance_to_screen = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
     Vector3 pos_move = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y,  distance_to_screen));
     transform.position = new Vector3(pos_move.x, transform.position.y, pos_move.z);
   
 }

}

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avatar image tormentoarmagedoom · Jan 18, 2019 at 01:07 PM 1
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Good day.

Did you debugged the code? Is the method On$$anonymous$$ouseDrag beeing called? What line is not working?

You should be able to detect what is not working if debug the code while running.

Good day.

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