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Question by Janne-Ramstedt · Apr 06, 2018 at 10:29 AM · errorwebglfmod

FMOD returns error code 78 (FMOD_ERR_UNIMPLEMENTED) executing setMix

We are getting lots of FMOD errors in WebGL build with Unity 2017.3.1p4.

What might be causing this and is there any fixes or workarounds?

 b14b32a200649d0650c1a6ff3db39cf4.js:1 FMOD returns error code 78 (FMOD_ERR_UNIMPLEMENTED) executing setMix
 blob:https://sta-psl.atosresearch.eu/9aa1bc7c-4a4a-4464-a13f-6f6a92561a61:7736 PlatformGetStacktrace
 
 blob:https://sta-psl.atosresearch.eu/9aa1bc7c-4a4a-4464-a13f-6f6a92561a61:7727 /Users/builduser/buildslave/unity/build/Modules/Audio/Public/Director/AudioMixerPlayable.cpp(93) : Error executing m_DSPConnection->setMix(attenuation) (Something in FMOD hasn't been implemented when it should be! contact support! )
     at wasm-function[3963]:39
     at wasm-function[3962]:572
     at wasm-function[3930]:103
     at wasm-function[2973]:1186
     at wasm-function[3368]:25
     at wasm-function[3380]:45
     at wasm-function[3353]:1356
     at wasm-function[3353]:1304
     at wasm-function[3376]:939
     at wasm-function[4877]:104
     at wasm-function[9576]:2134
     at wasm-function[9564]:237
     at wasm-function[52942]:12
     at Object.UnityLoader.a80b524c1cac5335bc8e50587112b367.Module.dynCall_v (blob:https://sta-psl.atosresearch.eu/9aa1bc7c-4a4a-4464-a13f-6f6a92561a61:17582:86)
     at browserIterationFunc (blob:https://sta-psl.atosresearch.eu/9aa1bc7c-4a4a-4464-a13f-6f6a92561a61:9147:30)
     at Object.runIter (blob:https://sta-psl.atosresearch.eu/9aa1bc7c-4a4a-4464-a13f-6f6a92561a61:8517:13)
     at Browser_mainLoop_runner (blob:https://sta-psl.atosresearch.eu/9aa1bc7c-4a4a-4464-a13f-6f6a92561a61:9202:26) 
 (Filename:  Line: 16)

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Answer by IARI · Apr 14, 2018 at 02:31 PM

No Idea about the cause ,but I get the same thing.

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Answer by JACLEMGO · Jun 04, 2018 at 11:23 AM

Same issue here. (Unity 2018.1.2f1) Audio does not play in WebGL (Chrome), but does play in Editor

Quite a number of different errors in the console: ./Modules/Audio/Public/Director/AudioPlayable.cpp(24) : Error executing headDSP->getNumOutputs(&outputCount) (An invalid object handle was used. )

 FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing getOutput
 
 FMOD returns error code 78 (FMOD_ERR_UNIMPLEMENTED) executing setMix
 
 FMOD returns error code 78 (r) executing setUserData
 
 FMOD returns error code 78 (FMOD_ERR_UNIMPLEMENTED) executing setUserData
 
 ./Modules/Audio/Public/Director/AudioPlayable.cpp(31) : Error executing outputConnection->setMix(mix) (Something in FMOD hasn't been implemented when it should be! contact support! )
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Answer by insominx · Aug 19, 2020 at 05:52 PM

This answer doesn't make sense but it's what Unity replied to me with via a bug report I submitted:


Hi,

Thanks for getting in touch, we actually know about this issue: https://issuetracker.unity3d.com/product/unity/issues/guid/960731


The audio does play in WebGL but since FMOD isn't supported in WebGL the console will get spammed with errors regarding that. Unfortunately, since the main cause of the issue is WebGL itself, we cannot remove these errors.


Please reach out to me if I can answer any questions or be of further help.

Thanks, Donatas Customer QA Team

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