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Question by GuillaumeCL · Aug 28, 2015 at 06:21 PM · 2dprefabsclippingmasking

How to clip game objects to a rectangular area?

I'm trying to figure out how to do this but am coming up short. I'm making a slot machine in unity 2d and would like to clip the tile prefabs when they leave a given rectangular area.

I can't seem to figure out how to do this. All of the references I've found say to use a clipping shader with a mask texture, but it seems like massive overkill to use a masking texture when I just need an easy pre-defined rectangular area.

Right now the "machine" game object just adds and removes children to itself and has no actual drawing component, would I have to add something that draws?

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avatar image fafase · Aug 28, 2015 at 06:32 PM 0
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If You use the uGUI system, it has a mask system. What is your tile made of? Sprite? Could you provide a screenshot of your scene?

avatar image GuillaumeCL · Aug 28, 2015 at 06:57 PM 0
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$$anonymous$$y tiles are arbitrary prefabs, but for now are made of sprites. Here's a screenshot of the game running with the heirarchy showing what's going on. Here's a screenshot

avatar image fafase · Aug 29, 2015 at 07:26 AM 0
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can't see picture.

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