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Why my animation isn't working with Mecanim
I've got a character rigged and animated, imported as FBX into unity. Using mecanim, everything works fine, but one of the bones is broken. One of the bones in the hand isn't rotating/moving at all for some reason. Every other part seems fine and works the way I want them to.
The animations works perfectly in the preview box.
The animations works perfectly if I just remove the Animator and add an "Animation" instead (Legacy).
This is my setup:
Type: Generic
Avatar: Created from this model
Exported with Maya FBX Exporter, every keyframe is baked
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