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Question by hakansahin · Sep 28, 2016 at 09:52 PM · gameobjectiosmaterialsruntimebitmap

Change Material of an GameObject at Runtime using a bitmap dynamically created

I would like to change material of a gameobject with a bitmap dynamically created at runtime or a bitmap read from a database. How can I do this? Thanks.

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Answer by TBruce · Sep 28, 2016 at 11:00 PM

Lets say you have two variables (I will make them public so they can be set through the inspector) like this

 public Sprite sprite;
 public Material material;

You can then set the main texture of the material using the following code

 if ((sprite != null) && (material != null))
 {
     material.SetTexture("_MainTex", sprite);
 }
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avatar image TBruce · Sep 29, 2016 at 01:55 AM 1
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@hakansahin Did this work for you?

avatar image hakansahin · Sep 29, 2016 at 10:47 AM 0
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material.SetTexture("_$$anonymous$$ainTex", sprite); I received following error: Error CS1503 Argument 2: cannot convert from 'UnityEngine.Sprite' to 'UnityEngine.Texture' $$anonymous$$ahveTest1.CSharp

avatar image TBruce hakansahin · Sep 29, 2016 at 05:29 PM 1
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I am sorry, that should have been

 material.SetTexture("_$$anonymous$$ainTex", sprite.texture);
avatar image konanxiao · Dec 16, 2016 at 08:06 AM 0
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I used this script, there's no error but nothing happen at runtime what's wrong here?

 public GameObject[] brixk;
     public $$anonymous$$aterial mat;
     public Texture text$$anonymous$$ap;
 
     void start()
     {
         foreach(GameObject brick in brixk)
         {
             mat.SetTexture("_$$anonymous$$ainTex", text$$anonymous$$ap);
         }
     }

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