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Question by
mskhang1 · Nov 17, 2017 at 02:23 PM ·
androidinstantiateperformanceprefabspooling
Instantiating Prefabs Lags in Android
Hi!
I am making a sandbox game that instantiates all different kinds of prefabs(there are many different buildings, something like SimCity). The game runs great on PC, showing great FPS so far.
But I tried running it on Android and it works, but the FPS is really bad. (less than 10 FPS) I did a little research on Object Pooling, but I realized that Object Pooling was something that can be done for prefabs of the same type.
Is there a way to do something Object Pooling-like for multiple kinds of prefabs?
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