Movement in copy of Tube Spin game
Hello! I'm looking for some advice on how to achieve such "precision" jumping as in Tube Spin game.( https://www.youtube.com/watch?v=hMo8jSKNsJI ) I just tried to use jump animation on object graphic and turn on the trigger at the end, which checks if the ball is on platform, but after a few jumps ball doesnt hit the middle of platforms.
What is the best way to do this?
I have some more ideas. Coroutines with transforms and Vector3.lerp on height and length should work well, but maybe its unnecessarily complicated? Using rigidbody and physics material with bounciness will probably cause the same problem, or even worst.
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