Question by
LeyKwanzor · Jun 29, 2016 at 11:36 AM ·
rotationrigidbodyarraytrigger
How do you rotate objects at the same time using arrays and triggers
Pretty much I want in-game two buttons that rotates objects clockwise/anti-clockwise respectively.
I've been told you shouldn't use transform.rotation because it won't work as well when other objects bounce off it... etc... So it's apparently best to use rigidbody (MoveRotation was suggested I believe)
it would be used for some variant of pinball... If that helps the imagery.
Help will be greatly apprieciated
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