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Question by Traczy · Aug 27, 2015 at 06:37 PM · c#2daxisy

Drag object with touch on y axis

First off all my game is 2D. I want to drag my object up and down to dodge stuff. I want my object to move up and down based on a touch. The game "The Line Zen" is a good example of this, the only difference is that you move the object on the x axis in this game. To summarize: when you touch the screen and drag your finger up or down, the object follows. How can I do this? Appreciate answers.

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avatar image Salmjak · Aug 27, 2015 at 09:22 PM 0
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With a mouse I would do something like this: In update-function: if(Input.Get$$anonymous$$ouseButton(0)){ //checks if mouse is pressed gameObject.transform.position = Vector3.$$anonymous$$oveTowards(gameObject.transform.position, Camera.main.ScreenToWorld(Input.mousePosition), Time.deltaTime); //move the gameobject towards the mouse-position (translated into world-position) }

Never worked with touch before, but should be the same principle. Look at http://docs.unity3d.com/ScriptReference/Touch.html

EDIT: To limit it to the Y-axis, just save the mouse-position as a separate vector3, make a new vector3(gameObject.transform.position.x, mousePos.y, gameObject.transform.position.z) and move the gameobject towards this vector.

avatar image Traczy · Aug 29, 2015 at 02:27 PM 0
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Ok, thanks @salmjak. Interesing answer :)

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