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Android: lost textures with Home button/background?
Unity for Android: Scene will lost textures using Application.LoadLevel()
when user press the Home button on the device.
Press the Home button on my Android phone when the Application.LoadLevel() method is loading a scene.
After bringing the game back to frontground, the textures in the scene lost and the meshes looks black in the scene.
Answer by Statement · Oct 15, 2012 at 01:54 PM
It sounds very likely that the render context got lost while creating the textures. I was trying to reproduce the issue here with AngryBots but I couldn't repro what you describe. Please consider submitting a bug via Unitys Bug Reporter with a repro project and accurate repro steps. Please also let us know via that report which version of Android and what device you were running on, as well as including a logcat.
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