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Question by bekiryanik · Aug 27, 2015 at 02:14 PM · shadersprofilerspikesopaquecamera.render

Camera.Render(Mesh.DrawVBO) High CPU Usage

Hello everyone,

I get this profiler result when i connect my Android Device to PC and run the project in Development build to see what kind of results i will get from the mobile device. It seems that i have a problem with Mesh.DrawVBO. Most of the shaders that i use, is Mobile > Particle > Multiply and Mobile > Diffuse and Legacy Shader > Diffuse. What can i do for that spike?

Thanks for your answers. alt text

profiler-result.png (224.4 kB)
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avatar image Seven_P · Sep 10, 2015 at 01:48 PM 0
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Got the same issue any solution?

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