Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Jack2012 · Aug 27, 2015 at 02:25 AM · observed

observer pattern in unity3d

Can I have a way to know if I have a messages invoke many scripts,if the messages change ,all the invoke script will receive the change message?I have one idea in my mind just using observer pattern,but I don't know how to do it

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by cjdev · Aug 27, 2015 at 07:21 AM

Here is a simple explanation and example of the Observer pattern. And this is the official Unity tutorial on events that should give you some good groundwork on how delegates work so you can do what you want. While it's not exactly the Observer pattern, it's close and very much like what you want to do, so here's a basic custom event manager that you can use in a project from any class:

 using UnityEngine;
 using System;
 using System.Collections;
 using System.Collections.Generic;
 
 public enum EVNT { MyEvent1, MyEvent2, MyEvent3 };
 public static class EventManager {

 private static Dictionary<EVNT, Delegate> eventTable = new Dictionary<EVNT, Delegate>();

 public static void AddHandler(EVNT evnt, Action action)
 {
     if (!eventTable.ContainsKey(evnt)) eventTable[evnt] = action;
     else eventTable[evnt] = (Action)eventTable[evnt] + action;
 }

 public static void Broadcast(EVNT evnt)
 {
     Delegate d;
     if (eventTable.TryGetValue(evnt, out d))
     {
         Action action = d as Action;
         if (action != null) action();
     }
 }

 public static void RemoveHandler(EVNT evnt, Action action)
 {
     if(eventTable[evnt] != null)
         eventTable[evnt] = (Action)eventTable[evnt] - action;
     if (eventTable[evnt] == null)
         eventTable.Remove(evnt);
 }
 }

You would use this by calling EventManager.AddHandler(EVNT.MyEvent1, MyFunction); in some class with a function named MyFunction and then in some other class (or the same one) you would call EventManager.Broadcast(EVNT.MyEvent1); which would then execute MyFunction.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Jack2012 · Aug 27, 2015 at 07:30 AM

Thanks for your answer,this is what I want

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges