Why are my textures being applied to all blender objects in Unity?
I'm trying to apply a texture to a single object that I imported from Blender into Unity. But I have other objects made in Blender also in the same project. Iv'e run into a problem where when I apply the texture to the object i want, it instead applies it to ALL of my blender created objects. Is there anyway to fix this?
Comment
Do they have the same material ? If yes you need to create an another one.